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Trinity Release! Duck King, '99 Ralf, K' and much more!

Started by Deleted User, January 12, 2009, 11:57:35 PM

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Deleted User

As a late New Year's present, we give to you a TRIPLE release!

RELEASES:

Duck King by Vans.
Ralf '99 by DarkSaviour and Vans. (included in Ralf's updated package)
K' by KOD.

UPDATES:
Iori Yagami by Vans.
Ralf Jones by Vans.
Kyo Kusanagi by KOD.
Jae Hoon by KOD.
CvS Felicia by Jesuszilla.
CvS Andy by Jesuszilla.




In addition, Felicia is now compatible with Kuromaru!

Enjoy!

Get them all at the downloads section!

Jesuszilla

Found a bug in K'. His Heaven's Drive doesn't change to statetype = A quickly enough. He got hit out of it and was standing in the air.


A good way to check to see if you got it fixed is to put this in KFM and make him your opponent:
[State -2, Wrong StateType]
type=superpause
trigger1= numenemy=1 && !numtarget && roundstate<3
trigger1= enemy,pos y && enemy,statetype!=A && enemy,statetype!=L
trigger1= enemy, StateNo != [800,899]
time=99999


Just try to keep things peaceful.

liger

Happy new year, Vans. Duck is a nice release, congrats.

A few bugs I found:

During his intro if you watch closely you'll notice that there's a minor blip where Duck's animation messes up before resuming properly since he starts out in anim 0 before changeanim-ing (lol) to anim 190.

[State 191, 1]
type = ChangeAnim
trigger1 = RoundState = 1
value = 190
persistent = 0

He starts in anim 0, and stays in it until animelem 4 or something, instead of changing to anim 190 right away. I guess it wasn't roundstate 1, yet. (roundstate 0? o_O) But yeah, if you change it to trigger1 = time = 0 then it'll be fine. I wonder, though, why don't you forgo the changeanim and just set anim = 190 in the statedef?

This glitch

Is caused if you use Duck's LDM right before he lands.

Not a glitch, but it would be nice if you used this command for your double half circle motions

[Command]
name = "hcbhcb_z"
command = ~F, $D, B, F, $D, B, z
time = 40

like how OrochiKoF97 has it. Makes it a lot easier for people on keyboard. Commands like

[Command]
name = "hcbhcb_z"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, z
time = 30

or

[Command]
name = "hcbhcb_z"
command = ~F, D, B, F, D, B, z
time = 30

Are rather difficult.

Also not a glitch, but I think it'd be nice for super cancel from HK Break Storm to Duck Dance to combo like it does in XI in the corner. I realize that this is not Duck XI, but honestly I really dislike when SC's miss. :P

Lastly, what does Duck say during his dodge? It sounds a lot like "F*ck me". :o

K.O.D


Deleted User

Quote from: liger on January 14, 2009, 02:06:05 AM
He starts in anim 0, and stays in it until animelem 4 or something, instead of changing to anim 190 right away. I guess it wasn't roundstate 1, yet. (roundstate 0? o_O) But yeah, if you change it to trigger1 = time = 0 then it'll be fine. I wonder, though, why don't you forgo the changeanim and just set anim = 190 in the statedef?

It's not a bug. Intros are supposed to play in roundstate = 1. I will fix it though

Quote from: liger on January 14, 2009, 02:06:05 AM
This glitch
Is caused if you use Duck's LDM right before he lands.

wtfs, fixing.

Quote from: liger on January 14, 2009, 02:06:05 AM
Not a glitch, but it would be nice if you used this command for your double half circle motions
...
Are rather difficult.

Who the hell plays with a keyboard these days? :P

Alright, I'll change it.

Quote from: liger on January 14, 2009, 02:06:05 AM
Also not a glitch, but I think it'd be nice for super cancel from HK Break Storm to Duck Dance to combo like it does in XI in the corner. I realize that this is not Duck XI, but honestly I really dislike when SC's miss. :P

Argh shit. I knew I was missing something like that. I'll fix.

Quote from: liger on January 14, 2009, 02:06:05 AM
Lastly, what does Duck say during his dodge? It sounds a lot like "F*ck me". :o

... "Watch me" ?

Deleted User

Updated Duck once again, hopefully I've sorted everything out:

- Fixed guard crush and throw escape.
- Corrected intro animation.
- Fixed High Bound Spiral.
- Simplified HCB motions.
- Fixed juggles.
- Fixed Dream Cancels from being too stiff.

liger

Quote from: Vans on January 14, 2009, 03:37:09 PM
Who the hell plays with a keyboard these days? :P
:P

Quote from: Vans on January 14, 2009, 03:37:09 PM
... "Watch me" ?
Hahahah, thanks for clearing that up. xD

Glad I could help out a little. Thanks for your hard work.