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Team Fortress 2 Thread

Started by UHMEEEEBA, December 17, 2009, 07:37:41 PM

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Anjel


UHMEEEEBA

The owner of Golden Wrench #27 destroyed it for some reason.

Anjel

Quote from: UHMEEEEBA on July 07, 2010, 04:14:05 PM
The owner of Golden Wrench #27 destroyed it for some reason.
:what:





UHMEEEEBA

Actually his Steam page says he got hacked and Valve gave him back the Wrench.

The Owner of Wrench 58 had his taken away and was VAC banned for cheating somehow.


Jango

At the bottom of the page... is that a sneak peek at yet another wrench replacement?!

UHMEEEEBA

Oh hey probably is given the golden one is just a skin and all. Didn't see that. The update page states that isn't the only melee replacement he's getting too, hmm. Well that one on the bottom looks like a community made one so it's probably just a few simple stat changes.

On another note on a hidden page Valve hints and something that could be truly disturbing. The ability to move sentries.

Jesuszilla



Just try to keep things peaceful.


UHMEEEEBA

July 08, 2010, 06:49:09 PM #219 Last Edit: July 08, 2010, 07:56:14 PM by UHMEEEEBA
Yet another new payload map Thunder Mountain which at the present I doubt anyone cares about it because of the much bigger news!

New pistol Wrench (previous pistol claim a typo on Valve's part) replacement the Gunslinger* which is the aforementioned mechanized hand thing, it gives Engineer +25 health, a three hit punch combo for melee (which always crits on the third hit) but can not use Normal Sentries while using it. Don't know whether you can upgrade other things though, it'd be kind of weird punching a dispenser you know.

Instead can place mini-Sentries (think Level 0.5) which build at quadruple speed, have full health and are cheap to build. Deals half normal damage and cannot be upgraded.

Overall good for more offensive Engineers I guess but I don't see it catching on.

Watchmaker's Wrench, the Southern Hospitality, inflicts the same bleeding condition as the Snipers shiv. But cannot crit.

As with any updates some nerfs,

Sandvich works on a cooldown timer now (although that's probably better).
Sniper's Shiv's damage and bleed out time reduced.
Gunboats reduce damage by rocket jumping by less.

Oh one last thing, Engineers CAN move buildings now regardless what they are using.

*On an incredibly tangentially related note.

UHMEEEEBA

July 08, 2010, 08:57:22 PM #220 Last Edit: July 08, 2010, 08:59:10 PM by UHMEEEEBA


Obligatory new domination lines video.

Wait what happened to his voice?

Fusion

Same thing happened to Spy's, and Sniper's.  Might've been a change in recording equipment.

UHMEEEEBA


Jango

July 09, 2010, 01:43:01 AM #223 Last Edit: July 09, 2010, 01:48:44 AM by Jango
Quote from: UHMEEEEBA on July 08, 2010, 06:49:09 PM
Sniper's Shiv's damage and bleed out time reduced.

NOOOOOOOOOOOOOOOOOOOO

EDIT: Hope the Jarate + Shiv Bleed mini-crit stacking still works.

Jango

Quote from: UHMEEEEBA on July 08, 2010, 06:49:09 PM
Don't know whether you can upgrade other things though, it'd be kind of weird punching a dispenser you know.
Yes, you can. It's pretty bad-ass.

Yeah I unlocked Frontier Justice, Gunslinger, and Southern Hospitality, just need to get the cheapo radar gun. Also building moving isn't as cheap as it looks. Especially with sentries because they have to reupgrade themselves, so if you have a level 3 sentry, it's vulnerable for a good 5 seconds.