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Joe Higashi hosted, updated 06/28/10

Started by Jmorphman, June 28, 2010, 10:21:33 AM

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Jmorphman

June 28, 2010, 10:21:33 AM Last Edit: June 28, 2010, 11:10:22 AM by Jmorphman

Hey everybody! I'm honored to be hosted here. I've updated my Joe, fixing some extremely minor bugs.

Available in WinMUGEN and 1.0 versions.

I've also uploaded the color separated sprites I used for this project here, as well as the hi-res FX I created for his Golden Heel here.

Anjel


Jesuszilla

When he uses Hurricane Upper, the voice sample does not stop when he gets hurt. All voices need to be on channel 0 (with the exception of hurt sounds because they need to be able to play during hitstates).



Also, might want to consider an autoguard for EX Golden Heel to make it more useful.





Welcome once again and great update!


Just try to keep things peaceful.

Jmorphman

Quote from: Jesuszilla on June 28, 2010, 06:44:40 PM
When he uses Hurricane Upper, the voice sample does not stop when he gets hurt. All voices need to be on channel 0 (with the exception of hurt sounds because they need to be able to play during hitstates).



Also, might want to consider an autoguard for EX Golden Heel to make it more useful.
Yay! Feedback!

I will get to fixing this stuff as soon as I finish up Chun-Li. I really like the idea for the autoguard, EX Golden Heel felt like it was missing something and that sounds like just the thing it was missing.

Deleted User

Very impressive work!

About the only thing I think he's missing is an overheard follow up for Bakuretsu Ken. In KOF some of his mindgames involve that move (right, KOD? (referencing stories of legend involving KOD, Joe and netplay)).

Jmorphman

Quote from: Vans on June 29, 2010, 01:06:23 PM
Very impressive work!

About the only thing I think he's missing is an overheard follow up for Bakuretsu Ken. In KOF some of his mindgames involve that move (right, KOD?).
I don't know if it's true for his KOF follow ups to TNT Punch (and I'm too lazy to check) but Dynamite Fist is indeed an overhead in the Real Bout games. I'll be sure to modify it to make it an overhead.

Anjel

hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp

Jmorphman

Quote from: Anjel on June 29, 2010, 06:22:06 PM
hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp
Huh?  ???

UHMEEEEBA

I believe he's trying to say you can do an infinite with high punch.

Then again it's Anjel so no one can really be sure.

Anjel


Jmorphman

June 30, 2010, 04:57:59 PM #10 Last Edit: July 06, 2010, 10:49:23 AM by Jmorphman
Well, it doesn't really matter if his KOF follow ups are overheads or not, since I based his follow ups on the ones from Real Bout.

EDIT: I'm just posting it here so I can have all these bugs in one place, so I don't forget about it.
Quote from: Jesuszilla at MFGAlso found another bug with Joe. I'd record a video but I'm in the process of switching to 1.0 (which can't be recorded with Fraps). Get in a corner, KO the opponent with Hurricane Upper then cancel into Screw Upper so that the super connects. The super combo finish message will pop up for like 5 ticks.