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Eagle (Updated 2011/03/04)

Started by Jesuszilla, March 02, 2011, 08:53:15 PM

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Jesuszilla

March 02, 2011, 08:53:15 PM Last Edit: March 04, 2011, 06:55:43 PM by Jesuszilla


Downloads→Characters→Jesuszilla


For intro with Warusaki's Zangief, add this code to him:

[spoiler]Add to state 190:
[State -2, 3]
type = ChangeState
trigger1 = !var(12)
trigger1 = (P2Name = "cvseagle" || P4Name = "cvseagle") && EnemyNear,AuthorName = "Jesuszilla"
value = 194


Add:
;---------------------------------------------------------------------------
;イントロ(対イーグル)
[Statedef 194]
type = S
ctrl = 0
anim = 193
velset = 0,0

[State 191, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 191, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = Anim

[State 191, Pos]
type = Helper
trigger1 = !Time
ID = 1940
name = "Pos X"
pos = 0,0
postype = P1
stateno = 1940
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
size.xscale = 1
size.yscale = 1
supermovetime = 65535

[State 191, VelSet]
type = VelSet
triggerall = Anim = 193
trigger1 = animelemtime(5) > 0 && AnimElemTime(11) < 0
trigger2 = animelemtime(12) = 3
x = 1

[State 0, VelSet]
type = VelSet
triggerall = Anim = 193
trigger1 = AnimElemTime(11) = 1
trigger2 = AnimTime = 0
x = -abs(((Helper(1940), Pos X) - Pos X)/8)

[State 1100, Voice]
type = PlaySnd
trigger1 = Anim = 193 && AnimElem = 2
value = S1000,0
channel = 0

[State 1100, Effect]
type = PlaySnd
triggerall = Anim = 193
trigger1 = AnimElem = 5
trigger2 = AnimElem = 7
trigger3 = AnimElem = 10
trigger4 = AnimElem = 13
trigger5 = AnimElem = 17
value = S3,4

[State 1000,Super]
type = Helper
trigger1 = Anim = 193 && AnimElem = 2
id = 7000
name = "dust"
pos = 0,0
postype = P1
stateno = 7000
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State 194, ChangeAnim]
type = ChangeAnim
trigger1 = Anim = 193 && AnimTime = 0
value = 5001

[State 191, VelSet]
type = VelSet
triggerall = Anim = 5001
trigger1 = Pos X = Helper(1940), Pos X
x = 0

[State 191, PosSet]
type = PosSet
triggerall = Anim = 5001
trigger1 = Pos X = Helper(1940), Pos X
x = Helper(1940), Pos X

[State 194, ChangeAnim]
type = ChangeAnim
trigger1 = Anim = 5001 && AnimTime = 0
value = 5006

[State 194, ChangeAnim]
type = ChangeAnim
trigger1 = Anim = 5006 && animelemtime(1) = 4
value = 195

[State 181, 2]
type = PlaySnd
trigger1 = Anim = 195 && AnimElem = 1
value = S195,0
channel = 0

[State 195, 2]
type = ChangeState
trigger1 = Anim = 195 && AnimTime = 0
value = 0

;----------------------------------------------------------------------------------
; Pos X
[Statedef 1940]
ctrl=0
anim=6900
[State 1940, Kill]
type = DestroySelf
trigger1 = roundstate = 2


In -2, search for:
;チームモードイントロ判定(相手交代時)
[State -3, Turns Mode Intro]
type = ChangeState
triggerall = roundstate = 0
triggerall = numenemy
triggerall = enemynear,roundsexisted <= 0
triggerall = time = 0
trigger1 = !var(12)
trigger1 = (P2Name = "raiden" || P4Name = "raiden") && EnemyNear,AuthorName = "H""
value = 190


Replace with:
;チームモードイントロ判定(相手交代時)
[State -3, Turns Mode Intro]
type = ChangeState
triggerall = roundstate = 0
triggerall = numenemy
triggerall = enemynear,roundsexisted <= 0
triggerall = time = 0
triggerall = !var(12)
trigger1 = (P2Name = "raiden" || P4Name = "raiden") && EnemyNear,AuthorName = "H""
trigger2 = (P2Name = "cvseagle" || P4Name = "cvseagle) && EnemyNear,AuthorName = "Jesuszilla"
value = 190
[/spoiler]


You get no AI.


Just try to keep things peaceful.

Jesuszilla

March 04, 2011, 06:56:21 PM #1 Last Edit: March 04, 2011, 07:03:48 PM by Jesuszilla
Updated. All bugs I mentioned that were fixed are fixed.

I'm sorry I can't fix the damage for A-Groove Manchester Black. That dampener is probably the best it's going to get, and believe me, I update that dampener to be more precise because with the way it was before (same as Warusaki's), the damage was way, way worse.


Just try to keep things peaceful.

Jesuszilla

Small update. If you use WinMUGEN, it will fix that crash. In that last update, I left in a fake AI I setup for the purpose of bug testing, which can do things that are normally impossible.


Just try to keep things peaceful.