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Regarding KOF clsns.

Started by Insanius, May 04, 2011, 06:47:16 AM

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Insanius

Seems that the console ports (So far XI and NGBC, investigating 2k3 and 2k2 soon) have the following features:

Box coordinates denote the center of the box, not any particular corner.
Box dimensions are always even, because dimension values need to be doubled to be correct.

If we take an example like Kyo Kusanagi, whose clsns have basically never changed for any game, we find that the box sizes are off by one, but more importantly the dimensions seems to always be odd.  This leaves me with two possibilities:

The KOF clsn viewer is wrong.
OR
The "dimension" value I have marks a distance from the center, which would almost certainly mean I need to subtract one after doubling.  It would also mean that clsn dimensions are necessarily odd rather than even.

It's already stupid enough, I just want us to come to a consensus so I can adjust my program accordingly.

Jesuszilla

The latter has to be the only one that makes sense. If the majority of Kyo's boxes match up, then it's right. That's just my personal opinion anyway.


Just try to keep things peaceful.