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Alice(Yellow suika) - Updated on 1/7/12

Started by Veanko, June 19, 2012, 07:25:03 AM

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Veanko

June 19, 2012, 07:25:03 AM Last Edit: July 01, 2012, 03:22:50 PM by Veanko
Behold!

I bring you a rather shitty palette swap!



a yellow suika with a few wacky supers and intros that make no sense whatsoever. and has a strange "Narcolepsy" mechanic.

since all palette swaps on mugen are shit. you should probably avoid downloading this character.

lucky. though. she comes with a second def file. which change the name, big portrait and swaps the palettes around to suikas. so you don't have to play a palette swap after all! :D

also. this character is. infact. fully compattable with goku z2! that includes Flip Kick knockout. Kaio ken backbreaker. Dash Collision and the one and only. Beam Collision!

[spoiler]

...what? you expect good lookin FX form a palette swap?[/spoiler]

unfortunately. though. until cybaster updates goku z2. goku does not have the required triggers for this to work. so you will need to move the files form "Goku z2" in alice's folder. into the "states" folder in goku z2s folder.

Also. cybaster said he was going to beta test this character "asap" 4 days ago. but i never heard form him. and i lost my patience. so... yeah.

she is also compattable with characters who. actuality. have nothing to be compattable with. you might want to check the readme for more details on this.

here is where you can download her: http://veankocreations.webs.com/Alice.htm

here are 2 videos: [spoiler]
Veanko's Mugen: Nanarman V.S Alice

V Mugen: Yellow suika(me) vs 4 random people[/spoiler]

Credits: [spoiler]-Elecbyte: For makeing Mugen!

-Pots: For inspiration!

-Seravy: For the base SFF and SND file.

-Youtube, Ashens and Notch: For some of the sounds of this character.

-Sony Vegas: for allowing me to alter the sound effects

-Youtube to MP3 Converter: for allowing me to rip the sound effects form youtube :D try it here: http://www.youtube-mp3.org/

-rajaa, cyanide and Cybaster: for helping me fix the ball being under the Kamehameha in the Beam Collision.

-Cybaster(Again): for coding such a wonderfull character. goku z2!

-Balthazar: For spriteing such a wonderfull character. goku z2!

-two4teezee and Saikoro: for making one of the best screenpacks in mugen history.

-The_none, Most_Mysterious, Balthazar, DrKelexo, Gaelik, Dcat, NGI and kamek: do the lv3 hyper and you will find out why.[/spoiler]


...and no. she has nothing to do with Alice Margatroid.

CHANGELOG:

Spoiler because wall of text

[spoiler]-Can now Beam Collision and Dash Collision with Combo stickman.
-Can now only do air throw once in a combo.
-air throw now looks better
-Added S(a)version to Dragons Breath
-Added a lv2 super: Club Mugen in Break all (if you want. you can make your character compattable with this move(see "Compatibility and other stuff" for move info))
-Added a lv3 super: Blue Seath(i can't think of any names :P)
-Added envshake to hitting the ground and enemy hitting the wall.
-Added Air dash. you can remove this in config.cns
-Added FX to run anim
-Added SUCCESS to victory pose 1.
-Added compatibility with cybasters batman.
-Added compatibility with the_nones jesse. because of this. she may also be compattable with some fatalities.
-Added compatibility with babality's.
-Added compatibility with Peketo's fatal move.
-Added compatibility with fine's Happy Bellum de Iya-Iya
-Added midnight bliss
-Added Guard Crush anims
-Added collapse and super slash collapse anims.
-Added stagger anims
-Added choked anim
-Added frozen sprite/anim
-Added continue anim
-Added Character trait identifiers By Messatsu.
-Added the anim "128950" for Dash Collision compatibility.
-Added "Dee Bee Kaw Mode". this is off by defualt. but you can turn it on with a vist to the config.cns
-Added speical victory quotes vs Stick figures, Dee bee kaw, mario, reimu and suika
-Added the option to allow the AI to cheat in config.cns
-sort of added compatibility with choiyers haruhi suzumiya.
-Improved AI guard code
-fixed bug where AI would sometimes spam "BALL OF DEATH!" in training mode.
-fixed the "truck falling from the sky" intro in single and turns modes. i don't care much for simul...
-fixed bug where killing the enemy with the lv3 super would cause the round to not end.
-fixed bug where the bar would sometimes be behind the background. because of this. the bar now looks a little different.
-fixed bug where the fire FX would have a shadow if it hits an enemy
-fixed bug where alice would "die" if the round ended while sleeping. regardless if she won or not.
-fixed dash collision bug
-Changed jump start and jump land animations
-Changed Crouching animation
-Changed dodging animations
-Changed "Defeated" animation
-Reduced recovery time on "A Job that blows"
-you can now chain butt slam into supers
-New big portrait.
-New Palette based on the new portrait. also reorderd a few palettes. check Alice.def file to see the changes.
-Special keys for dodging/throwing
-Nerfed EX rock trap:
-does 100 damage instead of 150
-removes 500 power instead of 700
-stuns the enemy for 70 ticks instead of 200
-Reduced the chip damage of Dragons Breath
-Adjusted CLSNS for jumping.
-Better turn animaitons
-Louder speed wound for "Horny Leap"
-you can now change how long alice is stuned for in the config.cns
-you can now move while stuned...
-renamed the sleep mechanic to the narcolepsy mechanic.
-changed how the Narcolepsy mechanic works:
-it is now much harder to prevent alice from sleeping. however. you will find it much easier if the enemy attacks you.
-it is also harder to wake alice up. though it is also easier for the enemy to wake you up now.
-when successfully preventing alice from sleeping(not wakeing her up)you are no longer invincible.
-you now lose 100 power instead of 50 power when hit while sleeping.
-you can now use the move keys to prevent/wake alice up from sleeping.
-you now flash white when trying to prevent alice from sleeping.
-when sleeping or stuned. you can now press S(a) to get out of sleeping/being stuned. though this costs you 1000 power.
-after doing various tests on him/her. we have found out that his/her blood type is O
-alice is now shocked by joes butt...[/spoiler]

Veanko

Alice has just been updated on 1/7/12!

here is the changelog:

Spoiler because wall of text

[spoiler]-Can now Beam Collision and Dash Collision with Combo stickman.
-Can now only do air throw once in a combo.
-air throw now looks better
-Added S(a)version to Dragons Breath
-Added a lv2 super: Club Mugen in Break all (if you want. you can make your character compattable with this move(see "Compatibility and other stuff" for move info))
-Added a lv3 super: Blue Seath(i can't think of any names :P)
-Added envshake to hitting the ground and enemy hitting the wall.
-Added Air dash. you can remove this in config.cns
-Added FX to run anim
-Added SUCCESS to victory pose 1.
-Added compatibility with cybasters batman.
-Added compatibility with the_nones jesse. because of this. she may also be compattable with some fatalities.
-Added compatibility with babality's.
-Added compatibility with Peketo's fatal move.
-Added compatibility with fine's Happy Bellum de Iya-Iya
-Added midnight bliss
-Added Guard Crush anims
-Added collapse and super slash collapse anims.
-Added stagger anims
-Added choked anim
-Added frozen sprite/anim
-Added continue anim
-Added Character trait identifiers By Messatsu.
-Added the anim "128950" for Dash Collision compatibility.
-Added "Dee Bee Kaw Mode". this is off by defualt. but you can turn it on with a vist to the config.cns
-Added speical victory quotes vs Stick figures, Dee bee kaw, mario, reimu and suika
-Added the option to allow the AI to cheat in config.cns
-sort of added compatibility with choiyers haruhi suzumiya.
-Improved AI guard code
-fixed bug where AI would sometimes spam "BALL OF DEATH!" in training mode.
-fixed the "truck falling from the sky" intro in single and turns modes. i don't care much for simul...
-fixed bug where killing the enemy with the lv3 super would cause the round to not end.
-fixed bug where the bar would sometimes be behind the background. because of this. the bar now looks a little different.
-fixed bug where the fire FX would have a shadow if it hits an enemy
-fixed bug where alice would "die" if the round ended while sleeping. regardless if she won or not.
-fixed dash collision bug
-Changed jump start and jump land animations
-Changed Crouching animation
-Changed dodging animations
-Changed "Defeated" animation
-Reduced recovery time on "A Job that blows"
-you can now chain butt slam into supers
-New big portrait.
-New Palette based on the new portrait. also reorderd a few palettes. check Alice.def file to see the changes.
-Special keys for dodging/throwing
-Nerfed EX rock trap:
-does 100 damage instead of 150
-removes 500 power instead of 700
-stuns the enemy for 70 ticks instead of 200
-Reduced the chip damage of Dragons Breath
-Adjusted CLSNS for jumping.
-Better turn animaitons
-Louder speed wound for "Horny Leap"
-you can now change how long alice is stuned for in the config.cns
-you can now move while stuned...
-renamed the sleep mechanic to the narcolepsy mechanic.
-changed how the Narcolepsy mechanic works:
-it is now much harder to prevent alice from sleeping. however. you will find it much easier if the enemy attacks you.
-it is also harder to wake alice up. though it is also easier for the enemy to wake you up now.
-when successfully preventing alice from sleeping(not wakeing her up)you are no longer invincible.
-you now lose 100 power instead of 50 power when hit while sleeping.
-you can now use the move keys to prevent/wake alice up from sleeping.
-you now flash white when trying to prevent alice from sleeping.
-when sleeping or stuned. you can now press S(a) to get out of sleeping/being stuned. though this costs you 1000 power.
-after doing various tests on him/her. we have found out that his/her blood type is O
-alice is now shocked by joes butt...[/spoiler]

get her here: http://veankocreations.webs.com/Alice.htm