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[Hir-res] Cosmic Baton Girl Meteo-san+ (Plus)

Started by Toshio, July 05, 2012, 01:59:02 PM

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Toshio

July 05, 2012, 01:59:02 PM Last Edit: July 05, 2012, 02:06:14 PM by Toshio
Updated log:
04/07/12
a) Added new sounds.
b) Updated Star Power Blast (new effect).
c) Updated Mook Bakudan Nage (new effect).
d) Updated "Ikari no Jitan da" (Thanks Muirtower for the help)
also fixed a bug which both Meteo and p2 were stuck in animation
if the move hits a airbone enemy (thanks BoyBoyz for finding out).
e) Updated "Meteor Smash".
f) Added intro against Cometto-san+.
g) Updated Castanet Storm.
h) Updated Shobatsu Meteor.
i) Updated Dash/Evade.
j) Added compatibility with Henshin Mahou.
k) Added compatibility with Midnight Bliss.
l) Added special win screen.
m) There are two supers.cns, the supercheap.cns will affect Shobatsu
Meteo, which the P2 will always be hit (cannot evade, just guard)
Open the meteo+.def to select which supers.cns you like to use.

Video:
http://youtu.be/A9L60TjQ2LE
Download
Note:
To make the intro against Cometto-san+ works, download the cometto-san+.rar file, then extract in Cometto-san+ folder.

Jesuszilla


  • Don't really see the point in two different projectile specials when the other one is not only more powerful, but also a lot quicker than the other (QCF+P is pretty much the only one worth using as a result)
  • I can grab aerial opponents with her special throw.

Then there's her infinite:
I SHALL NOW SUMMON THE GREAT...


I see no problems in this character, otherwise. Despite what some might think due to the infinite (which is likely just a slip somewhere), this is not terrible at all, but it's not exactly exciting, either, at least not for me. Even though I'm not familiar with the series at all, I do love the personality reflected in the sprites.


Just try to keep things peaceful.

Toshio

Sweet, I found the problem:

;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = command != "recovery"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = time > 6

I had to remove the "trigger2 = stateno = 210" which caused the infinite.
Good find about Castanet Break grabbing airborne enemies:
I had to edit the hitflag:
hitflag = MAFD and remove the "A", so she is unable to grab enemies when they're jumping.
She have two types of air projectiles just to try out different air combos.
Also, I wanted to test how Mook Bakudan Nage would work if used in air.