• Welcome, Guest. Please login.
 
November 29, 2024, 03:57:55 PM

News:

If you have problems logging in, contact an administrator.


True K' (MKJ) UPDATE RELEASE

Started by MKnightJavalin, September 25, 2012, 11:17:28 PM

Previous topic - Next topic

MKnightJavalin

September 25, 2012, 11:17:28 PM Last Edit: October 10, 2012, 11:49:47 PM by MKnightJavalin
This is my second to last update on True K' -

Few pics:











Different about this K':

-different looking supers made by me (original chaindrive,heavensdrive)

-New specials, supers and Hypers created in accordance to K's style (Burning Mirage, Violent Combination, Final Heatdrive)

-Chaindrive and Burning Mirage (original super) have cross cancel chain link supers available, which crosses up to lvl 3 (variable crossing coming soon)

-Different flame effects, sounds, supersparks, etc.... implemented into K's moves

-Slightly better AI (I'm not good with AI, if you want to change it be my guest)

Here is a little preview of some of his skills:

http://youtu.be/yPTSBYfloTs

And...........Here is the DOWNLOAD:

True K' (MKJ)

Feedback is appreciated, enjoy.

MKnightJavalin

Link Has been Updated with a few pics as well, few things I had patched and added:

-New Movelist for normal, special, and supers, cross cancel chain links and EXTINCTION HSDM

-Removed a few pointless items to reduce file size

-No more AI popping random intro poses in the middle of matches (at least I think)

-Added a width conroller to second part of Idignation cross cancel super to keep K' from phasing in front of enemy when he's suppose to be behind

-Added Palfx to enemy during Realization cross cancel super

-Fixed heavensdrive super to revert back to state 0 if it doesn't make contact with enemy.

If anyone sees a debug message about a "state 2044" let me know.