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GutsMan by OnslaughtX taken over by KFM/updated, Randy Green updated by Splode

Started by Kung Fu Man, August 05, 2006, 08:49:29 PM

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Kung Fu Man



Title said plenty, so here's the scoop:
-I love open source when used for the right purposes...no, my stuff isn't open source. His is.
-Character can now walk, block, and take hits better
-MANY bug fixes, including the intro
-Going to start swapping these sounds out for his PoweredUp ones.
-KO improved alot.
-More frames added.
-Mega Rock is now just a special
-Commands changed. Negative edge in.

Punches: Throws a stone
Kicks: Charges forward
QCF + Punch: Mega Stone
HCF + Punch: Mega Stone Throw (Hyper)

More moves and stuff will be added later as I edit sprites to fit, and hopefully I'll get the rest of his vocal bits ripped.

Also, Randy Green by Splode got an update by the guy himself (well it's more an old update just now being released):
-> Added ability to cancel from normals/specials into spell attacks.
-> Added ability to cancel into Triple Skull Stomp from normals.
-> Added ability to do Triple Skull Stomp in the air.
-> Made second midair light kick automatic, to be more like the actual game.

http://randomselect.piiym-net.com
Hosted -> Hosted Characters -> Kung Fu Man, Splode
Posted on: August 04, 2006, 08:51:38 PM
Updated:
-Match not ending bug removed.
-Can now throw stones in the air, animation is temporary
-Damage in many cases balanced better, hitdefs overhauled
-Intro vocal sound added, KO sound increased in volume
-Charge cannot be blocked in the air any longer, doesn't knock enemies back as far to allow for better escaping from corner traps.
-Regular thrown stones destructable. Mega one will be tweaked so it can bust into 4 smaller indestructible ones if hit
-Envshakes toned down.
-Crappy palettes added. Hard to create palettes for due to color sharing
-So much shit I can't even recall
-More bugs fixed.

More on the way.

EDIT: Forgot to add: you're immune to normal and special projectiles while blocking, but not hyper ones.