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[Hi-res] Capcom vs. SNK: Stage of Capcom

Started by Jesuszilla, September 03, 2013, 12:54:07 AM

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Jesuszilla



My first stage that's actually a conversion from a fighting game. Music with looppoints included. Credits in .def at the top.
Downloads → Stages → Jesuszilla


Just try to keep things peaceful.

EXShadow

September 03, 2013, 07:38:55 AM #1 Last Edit: September 03, 2013, 07:42:42 AM by EXShadow
Sweet, you used NullDC to rip this?

There's a black outline around the firefighter, I'm not sure if that's in game or not, but you might be able to remove it.

The animations are a bit fast, you might try slowing them down a bit.

Jesuszilla

September 03, 2013, 02:11:26 PM #2 Last Edit: September 03, 2013, 02:15:13 PM by Jesuszilla
I used Texmod to output each tile to a .DDS which I opened with GIMP, along with the DDS plugin (details for that are in credits). After you export, all you have to do to get them to display properly after importing in GIMP is flip them vertically. The stages in CVS/CVS PRO are 2D, as well as surprisingly static for the most part.

I'm not sure what you mean by black outline unless you mean the one that shifts, which is indeed in-game which helps give off that "rickety" effect.

I'll re-check the fire animation since it is indeed too fast, plus I think I got the looping incorrect for it. Thanks.


Just try to keep things peaceful.

Jesuszilla

Stage updated! Added more fire frames, fixed the animations, and cropped the fire frames.


Just try to keep things peaceful.