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Sanae, Tenshi, Aya, Marisa, and Utsuho updated 12-25-14.

Started by Kohaku, December 26, 2014, 12:58:14 AM

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Kohaku

Merry Christmas! No new character yet, but Sanae gets the update treatment now with significant changes to her gameplay.


Sanae v2.0
- Revamped Defense System that includes fixes and new features.
- New Super Portraits.
- Improved combo system for greater combo ability.
- Implemented damage dampener.
- Goddess of Faith has the following changes:
     - Opponent will stay in knocked down state longer.
     - 50% Attack bonus decreased to 10%.
     - Removed 50% Defense bonus.
     - Helper/Projectile based attacks (except strikers) will now benefit from attack bonus.
     - Heavy versions of special attacks and some supers will behave differently in this mode.
         - Revitalizing Wind will have a shortened recovery time.
         - Revitalizing Wave will now spawn at opponent's location and will knock up.
         - Fortune Slip Bomb will now yield 3 bombs.
         - Esoterica will ignore the damage dampener.
         - Splitting of the Sea will have an additional wave on each side.
         - Heaven's Wind will have a piercing effect and will be able to hit multiple characters.
- Decreased recovery after casting 9 Character Pierce, attack also has increased vertical/horizontal range, and decreased damage.
- Splitting of the Sea recovery time decreased, helper spawn mechanism changed, added an additional wave on each side, damage decreased, fixed error where you would gain power.
- Esoterica's damage increased and projectiles come out faster, fixed error where you would gain power.
- Moses' Miracle can now be used in the air, fixed error where you would gain power.
- Godhand (Suwako) is now a Lv2 Spellcard attack, damage increased, can OTG, and Sanae cannot move during the duration of the attack.
- Goddess thrust (Kanako) attack range increased, hitbox modified, and Kanako will now appear behind Sanae instead.
- Light and medium versions of Revitalizing wave no longer knock down, has increased knock back, and slightly increased range.
- Fortune Slip Bomb has the following changes:
    - Light version has reduced vertical range, but increased horizontal range.
    - Medium version has reduced vertical range.
    - Heavy version now throws out 2 bombs at different ranges, but delay has been increased before she actually throws out the bombs.
    - Reworked the RNG of Fortune Slip Bomb.
         - "Good Luck" will happen 50% of the time.
         - "Bad Luck" will happen 30% of the time.
         - "Very Bad Luck" will happen 15% of the time.
         - "Very Good Luck" will happen 5% of the time, damage of this version of the bomb has also been significantly increased.
- There will now be an on screen indication of going under 30% life.
- New win screen music.
- Supers will now consume power on the first frame of animation.
- Increased the speed of some basic attacks.
- Additional changes and tweaks to the cmd file.
- Made compatible with Akiha's Kemono wo Kogasu.
- Revamped commands for most supers.
- Fixes to dash and landing states.
- Added envshakes for most attacks.
- New Dash effects.
- New voices.
- New big portrait.

Utsuho v2.1
- There will now be an on screen indication of going under 30% life.
- Changes and updates to the super portrait animations.
- Changes and updates to the win screen.

Marisa v2.2
- New Level 3 Spell Card: Angled Final Spark.
- Fixed a glitch where Final Spark would stay on screen when Marisa got hit out of the attack animation.
- There will now be an on screen indication of going under 30% life.
- Changes and updates to the super portrait animations.
- Changes and updates to the win screen.

Tenshi v3.3
- There will now be an on screen indication of going under 30% life.
- Changes and updates to the super portrait animations.
- Changes and updates to the win screen.

Aya v3.2
- There will now be an on screen indication of going under 30% life.
- Changes and updates to the super portrait animations.
- Changes and updates to the win screen.

kohaku.trinitymugen.net
Type-Mugen ---> Characters