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HAMMER TIME

Started by Jango, June 01, 2007, 01:36:21 PM

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Jango



The co-op project by DiGiJared and myself is finally... at its first public beta. For those of you who haven't paid attention in the last half year, Bonkers is from Kirby Super Star, and has a fighting system similar to DiGiJared's other KSS chars. Expect an update at some point in the future where I'll add some more cosmetics and stuff.

Also available on site is an alternate .cmd courtesy of Kung Fu Man that turns Bonkers into a 4-button character. Basically it allows you to use the X & Y buttons interchangeably with the A & B buttons, and apparently it makes the AI fight better. I personally prefer the default, but if you like more buttons to use, it's there.

Jango's Dance Carnival --> M.U.G.E.N --> Characters

Jango

Bonkers has been updated ladies and gentlemen. By golly he's had quite a few big changes it playing style:

- You will get different versions of Nut Toss and Stomp Stomp depending on whether you finished the command with "A" or "B." Still haven't figured out something suitable for Hammer Swing, but it's coming.

- That doesn't mean I didn't touch Hammer Swing. It now goes forward by default, but holding back will allow you to gradually change direction.

- Added PalFX to his guard like in the game, but unlike the game, the flash only lasts for the first three ticks of the block.

- There's something else I added, but I forgot.

Jango

Lost one super, gained two, bunch of bug fixes.