(http://i116.photobucket.com/albums/o19/Yesujira/mugen063.png)
Downloads (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl)→Characters→Jesuszilla
For intro with Warusaki's Zangief, add this code to him:
[spoiler]Add to state 190:
[State -2, 3]
type = ChangeState
trigger1 = !var(12)
trigger1 = (P2Name = "cvseagle" || P4Name = "cvseagle") && EnemyNear,AuthorName = "Jesuszilla"
value = 194
Add:
;---------------------------------------------------------------------------
;イントロ(対イーグル)
[Statedef 194]
type = S
ctrl = 0
anim = 193
velset = 0,0
[State 191, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0
[State 191, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = Anim
[State 191, Pos]
type = Helper
trigger1 = !Time
ID = 1940
name = "Pos X"
pos = 0,0
postype = P1
stateno = 1940
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
size.xscale = 1
size.yscale = 1
supermovetime = 65535
[State 191, VelSet]
type = VelSet
triggerall = Anim = 193
trigger1 = animelemtime(5) > 0 && AnimElemTime(11) < 0
trigger2 = animelemtime(12) = 3
x = 1
[State 0, VelSet]
type = VelSet
triggerall = Anim = 193
trigger1 = AnimElemTime(11) = 1
trigger2 = AnimTime = 0
x = -abs(((Helper(1940), Pos X) - Pos X)/8)
[State 1100, Voice]
type = PlaySnd
trigger1 = Anim = 193 && AnimElem = 2
value = S1000,0
channel = 0
[State 1100, Effect]
type = PlaySnd
triggerall = Anim = 193
trigger1 = AnimElem = 5
trigger2 = AnimElem = 7
trigger3 = AnimElem = 10
trigger4 = AnimElem = 13
trigger5 = AnimElem = 17
value = S3,4
[State 1000,Super]
type = Helper
trigger1 = Anim = 193 && AnimElem = 2
id = 7000
name = "dust"
pos = 0,0
postype = P1
stateno = 7000
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
[State 194, ChangeAnim]
type = ChangeAnim
trigger1 = Anim = 193 && AnimTime = 0
value = 5001
[State 191, VelSet]
type = VelSet
triggerall = Anim = 5001
trigger1 = Pos X = Helper(1940), Pos X
x = 0
[State 191, PosSet]
type = PosSet
triggerall = Anim = 5001
trigger1 = Pos X = Helper(1940), Pos X
x = Helper(1940), Pos X
[State 194, ChangeAnim]
type = ChangeAnim
trigger1 = Anim = 5001 && AnimTime = 0
value = 5006
[State 194, ChangeAnim]
type = ChangeAnim
trigger1 = Anim = 5006 && animelemtime(1) = 4
value = 195
[State 181, 2]
type = PlaySnd
trigger1 = Anim = 195 && AnimElem = 1
value = S195,0
channel = 0
[State 195, 2]
type = ChangeState
trigger1 = Anim = 195 && AnimTime = 0
value = 0
;----------------------------------------------------------------------------------
; Pos X
[Statedef 1940]
ctrl=0
anim=6900
[State 1940, Kill]
type = DestroySelf
trigger1 = roundstate = 2
In -2, search for:
;チームモードイントロ判定(相手交代時)
[State -3, Turns Mode Intro]
type = ChangeState
triggerall = roundstate = 0
triggerall = numenemy
triggerall = enemynear,roundsexisted <= 0
triggerall = time = 0
trigger1 = !var(12)
trigger1 = (P2Name = "raiden" || P4Name = "raiden") && EnemyNear,AuthorName = "H""
value = 190
Replace with:
;チームモードイントロ判定(相手交代時)
[State -3, Turns Mode Intro]
type = ChangeState
triggerall = roundstate = 0
triggerall = numenemy
triggerall = enemynear,roundsexisted <= 0
triggerall = time = 0
triggerall = !var(12)
trigger1 = (P2Name = "raiden" || P4Name = "raiden") && EnemyNear,AuthorName = "H""
trigger2 = (P2Name = "cvseagle" || P4Name = "cvseagle) && EnemyNear,AuthorName = "Jesuszilla"
value = 190
[/spoiler]
You get no AI.
Updated. All bugs I mentioned that were fixed are fixed.
I'm sorry I can't fix the damage for A-Groove Manchester Black. That dampener is probably the best it's going to get, and believe me, I update that dampener to be more precise because with the way it was before (same as Warusaki's), the damage was way, way worse.
Small update. If you use WinMUGEN, it will fix that crash. In that last update, I left in a fake AI I setup for the purpose of bug testing, which can do things that are normally impossible.