Trinity MUGEN

MUGEN => Tips, Tricks, and Tutorials. => Topic started by: Daimond on October 13, 2006, 10:02:42 PM

Title: BMP -> PCX
Post by: Daimond on October 13, 2006, 10:02:42 PM
Is there a way to batch convert a bunch of BMP image files? Or will i have to individually change and save everyone?
Title: Re: BMP -> PCX
Post by: Jesuszilla on October 15, 2006, 03:48:27 PM
Okay, it'd be easier if you created an action to do this. To do so (this assumes you already made a palette for all the images in .act format or whatever):

1. Open up ONE of the images that you want to use.
2. In Photoshop, go to Window > Actions.
3. Look to your right. An Actions tab should be open. Highlight the folder-looking thing that says Default Actions.atn.
4. Way below that, you should see a little piece of paper-looking thing. If you hover over it, it should say "Create new action". Click it.
5. Name it, then click Record.
6. Go to Image > Mode > Indexed Color, and in the drop-down menu, click custom, and then click load.
7. Browse for the palette file you want to use, and click OK.
8. Once you've applied the palette, Go to File > Save As > ZSoft PCX
9. Save that file.
10. In the the actions window, click on the Stop playing/recording button.
11. Now, go to File > Batch
12. In the Actions drop-down menu, select the action you just created.
13. Select Folder as the source, and click Choose to browse for the folder your BMPs are in.
14. Do the same for destination.
15. ?
16. Profit!
Title: Re: BMP -> PCX
Post by: Cloudius on October 20, 2006, 01:56:18 PM
I believe the fast way to me anyway is to use infarview.
Title: Re: BMP -> PCX
Post by: Ryodragoon on March 05, 2007, 05:11:04 PM
is this why some of my characters that I download show up discolored?
Title: Re: BMP -> PCX
Post by: UHMEEEEBA on March 05, 2007, 05:27:47 PM
That might have to do with pallete sharing in the .sff file.

... it's been a while sense I've done MUGEN so I'm not sure thats right.
Title: Re: BMP -> PCX
Post by: Jesuszilla on March 05, 2007, 05:43:32 PM
Neon's right. That usually has to do with people making some sprites "shared." Can usually easily be fixed.
Title: Re: BMP -> PCX
Post by: Gamesmaster on April 03, 2007, 09:43:32 PM
QuoteNeon's right. That usually has to do with people making some sprites "shared." Can usually easily be fixed.

Uhmm hate to take over someone else's topic but how?I'm tired of all my characters being blue.
Title: Re: BMP -> PCX
Post by: Jesuszilla on April 03, 2007, 09:51:02 PM
In Fighter Factory, open the SFF. Find the first sprite where the problem starts, and look to the left. There should be a box that says "Shared Palette." Uncheck it. Save SFF. It ought to be fixed. If not, take a few screens of Fighter Factory and maybe we can identify it.
Title: Re: BMP -> PCX
Post by: Gamesmaster on April 03, 2007, 10:01:56 PM
Sorry for the newbie replies but "Fighter Factory??" I'm assuming that's a app that's seperate from Mugen right??Because I'm not seeing it in any of the WinMugen files so far.
Title: Re: BMP -> PCX
Post by: Jesuszilla on April 03, 2007, 10:36:18 PM
Indeed. There should be a link to it on RandomSelect (http://randomselect.piiym-net.com).