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Bombs, stages and an eel.

Started by UHMEEEEBA, March 31, 2010, 11:54:00 PM

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UHMEEEEBA

March 31, 2010, 11:54:00 PM Last Edit: April 01, 2010, 08:53:35 PM by UHMEEEEBA
Oh my.



So yeah it's April Fools here have some shit.

Ballade is a little something I threw together using Jango's Metal Man, he's from one of the Game Boy games and I thought it'd be pretty neat to colorize him myself and release an obscure boss character... then he got into Mega Man 10... so yeah.

But enough ranting Ballade plays like Jango's Metal Man, same rules even twelve hits etc etc. His moves are my own takes on his attacks from MMIV and will probably get updated when Mega Man 10's DLC stage comes out. For further information about his attacks read his readme file. It will also tell you how to use his Game Boy sprites instead if you're into that sort of thing (yes their are differences, mostly in shading).

You probably won't find him as fun as Metal Man, but he makes for an interesting distraction I think.


Secondly by fusing my super armor coding from CO'9T with Jango's Metal Man invincibility coding I have wrought an unholy abomination, Volteel Biblio from Mega Man Zero 3, one of the easiest Mega Man bosses ever. He's a boss/mini-game character that means you can't play as him. Unlike last years CO'9T he takes damage like Jango's Metal Man and can only take eight hits. However Volteel will not get hit out of his attacks. He is also a bit harder than I thought he would be, having a larger screen makes his formerly joke like attack pattern a fairly decent one.

Volteel Biblio has no achievements, negative character specific interactions, or instant kills. Unlike Jango's Metal Man Volteel will die in only eight hits.

At present he has a few issues, he is missing a few sounds, his attack pattern is entirely random instead of being based on the enemies position and his death animation is not the one Mega Man Zero bosses use. The last one was a design choice as the normal MMZ boss explosion involves full screen effects and would be disrupting during simul modes.

There may be more bugs but I haven't had time to really test them, so I apologize in advance. It's not like you would tell me if you find them anyways so let's call it even.


Finally I have a stage pack for you as well of some of the ones I've made recently but haven't released for some reason. Most of these are static. Here are its contents:

Mega Man:
Cut Man, different from my older Cut Man stage.
Elec Man

Mega Man 2:
Flash Man
Title Screen
Dr. Wily Stage 1

Mega Man 3:
Snake Man
Magnet Man
Shadow Man

Mega Man 4:
Dust Man

Mega Man 5:
Star Man
Napalm Man

Mega Man IV (Game Boy):
Ballade

Mega Man 6:
Yamato Man
Mr. X Stage 1

The Mega Man 9 and 10 stages were made using map rips, because no one has bothered to post stage tilesets of either game at this time, hence they are very static and probably have a few errors in them.

Mega Man 9:
Concrete Man
Splash Woman
Hornet Man

Mega Man 10:
Nitro Man
Strike Man
Commando Man
Special Stage 3 (Ballade's stage, this is the same stage as the MMIV one but with the MM10 color set as shown in the screens of it, there are some minor tile differences but it's mostly right.)

Mega Man Zero 3:
Oceanic Highway Ruins (Chilldre Inarabitta's stage)

Rosenkreuzstilette:
Snowfield (Freudia Neuwahl's stage)

Duck Tales:
The Moon, actually the ship that's on the moon but hey it gives you an excuse to use the stage theme so rejoice.

AaronBSonic

Hi, I tried to download your Volteel Biblio from Mediafire (http://www.mediafire.com/?ninbqfk2ufzj) but it looks like the link may no longer be valid. Any chance you can re-post it?

Thanks!

UHMEEEEBA

Nope. Never bothered to back it up.

AaronBSonic

Thanks anyway. Can you give me any advice on how to make my own?

UHMEEEEBA

Actually disregard my previous statement I forgot that I had a copy saved in my e-mail's outbox because of an e-mail I sent. Here you go but don't expect much it sucks.

Jango

Yay, now I have a character when I set up compy