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Marvel vs. Capcom 3

Started by Tyrannosaurus Reich, April 08, 2010, 10:17:15 AM

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Jango

Quote from: Jesuszilla on May 06, 2010, 02:26:32 PM
Fantastic 4 aren't that great, TBH.

Now if the Impossibles, now THAT would be a good team.

UHMEEEEBA

Isn't Dr. Doom under the Fantastic 4 franchise though?

Tyrannosaurus Reich

Yeah, but he's basically become the big kahuna of Marvel bad guys, and he's had a lot of conflicts with other Marvel superheroes apparently.

Jesuszilla



Just try to keep things peaceful.

Tyrannosaurus Reich

wouldn't she be insanely broken though

also


Jesuszilla



Just try to keep things peaceful.

K.O.D

http://www.eventhubs.com/news/2010/may/08/four-new-marvel-vs-capcom-3-characters-confirmed/

DANTE AND DEADPOOL :mrox:

i've recently been reading through all the deadpool comic issues and i've become a huge fan of him

Jesuszilla

May 08, 2010, 06:02:25 PM #82 Last Edit: May 08, 2010, 06:05:18 PM by Jesuszilla
This is starting to look pretty horrible if the stuff about the mechanics is true.


Just try to keep things peaceful.

UHMEEEEBA

QuoteAlso, he breaks the fourth wall by beating his opponents with his health bar.

Holy shit that's awesome.

Tyrannosaurus Reich


Deleted User

Not digging the graphics.

Fusion

Until I see actual screenshots of the characters, I will just assume that the supposed newcomers are purely speculation based on silhouettes.  I don't doubt that previous MvC characters will return, though.

Tyrannosaurus Reich

http://spidermanonbroadway.marvel.com/

quick somebody fund an MVC musical

[spoiler]also africans[/spoiler]

Jesuszilla

May 12, 2010, 12:26:44 AM #88 Last Edit: May 12, 2010, 12:29:13 AM by Jesuszilla
shamelessly stolen from Guild:

Quote from: Titiln on May 11, 2010, 09:58:20 PM
famitsu scans



also that seth guy from capcom wrote this:

Sorry I've been slow on this--being on the road all the time slows this kind of stuff down more than I wish it did, and I really wanted to nip this in the bud before it got blown all out of proportion. Darn you internets! Smile

Here is the bottom line: MVC3's controls are still in development, but it currently has 4 attack buttons, and two assist buttons. If you want the take-away, you can stop reading now because that's the bottom line.

The excitement has all come from the way those buttons are labeled--specifically because one of the attack buttons has a new name. Why does it get its own name? Because:

a) coming up with exciting new names for stuff is what marketing departments do (was "Aerial Rave" a reason to worry about what we used to just call "air combos"?).

b) it does some fun new stuff in some circumstances, but in many ways that stuff is not different than command normals in MVC2. It does stuff like launching (also a normal move in MVC2), causing OTG-able flying screen (normal in MVC2), and some other interesting effects (not as much like MVC2, but a pretty natural evolution).

I understand people's concerns and that even the hint of a change can cause people to go to red alert and divert all power to forward deflector shields. We know MVC2 is serious business, and a very special game. Part of the reason we know that is because we made it, and there are key people from MVC2 on MVC3. We've worked for years to make this game a reality, and so we take it very seriously. The objective is not to "dumb down" a thing, but there are ways to go new places without also giving new players the finger. We have high hopes--you should too. It's easy to get worked up and complain in the absence of a lot of hard info, and there will be plenty of time for that, but I hope we can agree that stuff should come after people have actually played the game and seen it in action.

The good news on that front is that--just like SFe--we're not hiding this away, and want to get it out and into your hands as early and as often as we can.


Just try to keep things peaceful.

Tyrannosaurus Reich