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Batman by Cybaster

Started by Cybaster, September 29, 2010, 11:43:15 AM

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Cybaster

Hello everybody. I'm releasing my longest WIP, aka Batman. :sugoi:

He features many things :
- All the basics (3 punchs and 3 kicks, in stand position, crouch or air) required.
- Plenty of Specials and Supers inspired by Batman's various appearances in cartoons, series and movies.
- 3 modes, each with its own gameplay style : Normal Mode, Goddamn Mode and Adam West Mode.
- Chain combos, Cancels, Super Cancels and Dream Cancels.
- Dodge, Roll, Super Jump and Wall Jump from CVS & MVC.
- Counter system inspired by Arkham Asylum.
- Negative Edge.
- High-res graphics from Cartoon Network's flash game, with many edits.
- High-res hitsparks from Proxicide's MKvsSF, edited by Kronos.
- Classic high-res hitsparks from the original TV series, for Adam West mode, packed with classic hitsounds.
- Voices from various sources : video games, Adam West's original quotes, and even some new voices acted specially for this character.
- 7 intros and 5 winposes, with many variations depending on the mode.
- Two constant files to change his in-game size.
- A configuration file to set some preferences.
- A nice HTML readme providing clear documentation about the character.
- 27 palettes.
- 7 big portraits for you to choose from.
- A small portrait compatible with Vans' KOFXI lifebars.
- A.I.



To download, go to http://mugenguild.com/cybaster/ -> Characters

C&C are welcome, of course. :) Report any bug you find.
Have fun.

Cybaster

UPDATED - October 17th 2010

- Fixed player 2 falling too much through the floor when hit by The Goddamn Batmobile.
- Changed the default palettes in Batman.def so Goddamn and Adam West modes are selected by the computer in Arcade mode.
- Added an AngleDraw fix to The Anti-Spray.
- Changed width during The Anti-Spray to avoid some corner bugs.
- Recoded the Adam West Batmobile intro to avoid placement glitches.
- Fixed a Bat Signal and Bat Phone glitch about the BGPalFX on some stages.
- Command for The Dynamic Beating was changed to QCF,HCB+k.
- Grabbing an opponent who is facing the same direction as Batman doesn't cause reverse velocity results anymore.
- Fixed a bug occuring during the get up animation after being thrown by Bloody Slam.
- Fixed a bug where the opponent would get stuck in his custom state during Chiroptera Slam if Batman got hit the moment the move connected.
- Fixed some debug spam occuring at the end of Arcade mode.
- Updated some GetHit hitboxes.
- Slightly updated the Dream Cancel hitboxes for Chiroptera Slam.
- Added a PosAdd at the beginning of the run to fix some misalignment issue.
- Recoded the Super Jump afterimages.
- Increased the overall volume, especially Adam West mode sounds.
- Added background music to The Dark Beating and The Dynamic Beating.
- Removed music during Batrope winpose for Adam West mode.
- Fixed the timings for the NoFG Assertspecials at the beginning of Lv3 Supers.
- Added different Super Finish BGs for Goddamn and Adam West mode.
- Added dust effects when running, dashing, etc.
- Updated the AI (Specials and Supers are used more often, and Aerial Combos are properly enabled now).

Same place as before. :)

Jango

How does the code for the Bat Spray work? Because it arbitrarily screws up colors and other shit from time to time. Case in point


GM's Gill


My Mr. Jones

At first I thought it was exclusive to pre-1.0 charas, but Warusaki's Vanilla Ice works, while my top seekrit 1.0 Terezi Pyrope beta doesn't.

Cybaster

Nothing much can be done on my side for the portrait colors. HOWEVER :
Update : fixed the portrait placement during The Anti Spray thanks to Amanojaku.

You can download the patch here ("right-click -> save file as...", and just copy-paste it in the Batman/states folder).
Otherwise, redownload the whole character (which is not advised if you've already DLed yesterday's version, since you'll DL 28MB for 2 lines of code and a little readme update :P).