This is the current system:
Capcom GaugesZero Gauge- 3 level gauge.
- Counter Attack
- Counter Movement
- Can air-block.
- Lvl. 2 supers can be canceled into specials and Lvl. 1 supers.
- Dash
- Roll
Custom Combo Gauge- Custom Combo Gauge which can be activated at 50% like SFZ3's V-ISM.
- Parry
- Dash
SNK GaugesPotential Power Gauge- At H Power, (1/2 gauge filled) Break Shots are allowed.
- At S Power, level 1 supers may be used.
- If character's life is <= 3/10 (that's the actual math in CvS2 last I checked) and S Power Gauge is filled, then P Power activates, allowing level 3 supers.
- When character's life is <= 3/10, infinite level 1 supers are allowed.
- Power Charging
- Just Defend
- Run
- Dodge
Advanced Gauge- 3 stocks, each allowing the use of a level 1 super.
- MAX mode can be activated at the cost of 1 stock.
- In MAX mode, level 3 supers may now be used. Like CvS2, any super inputs will be level 3 regardless of the strength of button used.
- MAX mode allows free canceling like in KoF2k2.
- MAX mode lowers attack power like in KoF2k2 so that it won't be overpowered as hell.
- Small Jump
- Run
- Roll