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September 09, 2010, 02:15:14 PM
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News: Help wanted for CvS full game project.

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| |-+  Capcom vs. SNK: Collision Course
| | |-+  Capcom vs. SNK: Collision Course
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Author Topic: Progress  (Read 7254 times)
Vans
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« Reply #15 on: October 13, 2008, 07:22:48 PM »

Indeed, fine-tuned it a bit.

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Vans
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« Reply #16 on: October 14, 2008, 04:11:46 PM »

« Last Edit: October 14, 2008, 04:13:36 PM by Vans » Logged


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Jesuszilla
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« Reply #17 on: October 15, 2008, 10:44:04 PM »

Vans, don't adjust the axis for the sparks yet. I just made some changes to fightfx so that they're more properly aligned, plus I updated the guard sparks so they look less pixelated.
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Jesuszilla
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« Reply #18 on: October 27, 2008, 09:11:42 PM »



Yeah yeah I know the timer and junk is messed up, Vans is reprogramming the lifebars. If you've done that, Vans, please get them to me. Remember that we're switching to MUGEN lifebars. Helper lifebars will cause problems later on.

Anyway, basic slash sparks added. I'll add the special and super later and then we should be done with hitsparks for now.


Those are two sparks in the screen, btw. I may need to fix that throw as well. Because of P2's palette (or because of the frame the spark is in, or a combination of the both), you can't really see that "blood cloud" type effect on it.
« Last Edit: October 27, 2008, 09:17:42 PM by Jesuszilla » Logged


Rednavi
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« Reply #19 on: November 22, 2008, 07:50:46 PM »

wise change over there, helper lifebars always fuck up something later (like nobar flags and some other situations, mainly in simul/tag/whatever)

also are those the final design for the lifebars?? they really look weird and I dont think fits the concept pretty well (atleast the hexagon concept), I know you people probably are going to say "we want to keep it simple" but that's too much O_0. also even when the teams have 3 members on it (Big fail if you ask me, you'll get it why in a second) the lifebars should have a 4th slot for the other member, after all mugen let's you choose up to 4 members in turns mode, also you should have different portrait setups for the different modes, I dont think it looks good to have 2 empty slots while playing in single mode (the most used mode)
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Jesuszilla
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« Reply #20 on: November 22, 2008, 08:25:50 PM »

Those are mainly just there for placement for when we get to them.
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Jesuszilla
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« Reply #21 on: December 25, 2008, 08:00:48 PM »







CAMON SANBAAAAAAAAACK!




The new palette you see is the default for SANDBAG mode where he'll have his SvC voice, classic throws, new taunt, and whatever else I can think of to add.
« Last Edit: December 25, 2008, 08:11:35 PM by Jesuszilla » Logged


Vega
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« Reply #22 on: December 25, 2008, 08:10:36 PM »

 Good stuff. But can you please fix his small port it's way to hilarious.
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« Reply #23 on: March 03, 2009, 12:14:13 PM »

So, how goes this project? I know this was the idea here, are you all going to just give up and throw your dreams away here? Come on now, you guys started this project, I believe some more hands will work once the project's completed here.
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Jesuszilla
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« Reply #24 on: March 03, 2009, 02:16:00 PM »

We've not given up. Just that there have been other things going on in our lives with school and whatnot (and from the looks of things, it's gonna get a little worse for the next few weeks).

Don't be alarmed, though. There's some behind-the-scenes work going on. For one, I've been revamping the hitsparks. I'll also need to update the way commands are handled in all characters I've started so far.


If Vans wants to mention what he's done (and he's done a lot more than I have, trust me), I'd rather he do so himself, so I won't mention it for now. =P
« Last Edit: March 03, 2009, 02:39:32 PM by Jesuszilla » Logged


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« Reply #25 on: March 03, 2009, 03:25:27 PM »

Yeah man and I'm still doing music >:O So blehh
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« Reply #26 on: March 03, 2009, 03:27:52 PM »

What kind of music will the game have?  Classic Capcom/SNK tunes or original stuff?  Electronic Tekken/SFIV style or rockish like KOF?
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« Reply #27 on: March 04, 2009, 11:21:46 AM »

From what I heard it's mostly original stuff (no covers of existing songs), and the musical style depends on the team it represents.
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« Reply #28 on: March 05, 2009, 06:31:10 AM »

Yeah, it depends on the team (eg. K' team theme sounds really awesome, very familiar feeling to the KOF theme's Cheesy)
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Vans
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« Reply #29 on: March 07, 2009, 12:28:20 PM »

Things done for now:

- Game now uses a buffering system similar to the one in Capcom games.
- The combo counter has been coded using a helper. You can look at a demonstration of it here.
- Mr. Karate is halfway done, any help with adding his AOF2 gloves to his set would be greatly appreciated. Smiley

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