===================================================
;---DBA Base 3.0
===================================================

I decided to return to the system I originated with (+ some added details) because I felt
extremely restricted before, and limiting myself to a conventional fighters rules made me
lose some interest. Now I've gone back to a more simple yet deep layout and I'll explain it
all here to you.


==================================
;---Basic button Layout
==================================

X- Light Attack                              Y - Strong Attack          Z - Power Attack 

(Down + Z = Launcher) 
                                                                 
(Foward + Z = Grab)


A - Ki(can be done in the air)               B - Zanzouken(500 power)   C - Burst(roll) 


Down,Down (Hold down the second) - Power up

 
=============
:--Comboing
=============

Lights go into Strong or Power attacks, They also go up to 2 hits.Ki can be
cancelled from basic attacks.and zanzouken's can be cancelled from ki. so your basic 
combo can be - 

X(can be tapped twice),Y,Z,A(can be tapped up to 7 times)B,X,Y,Z

As you can see you can go back into physical attacks after a zanzouken,after any ki attack
zanzouken can only be cancelled into once, it does not reset until the combo has ended. Ki
shots for most will be 7 consecutive shots max. And will reset once the combo has ended.


Launcher works like most VS style games do, launches opponent into the air for air comboing.


===================
;--Advance attacks
===================

;--------------------------------
;--QCF,A - Power Ki attack (initial cost - 250)
;--------------------------------

Depending on the person, each player will have a power ki attack that you can charge,ATM 
vegeta's just charges and does more damage when held down. I'm open to suggestions. Power
ki attack chains like ki shots, you can cancel from a ki shot to a power ki attack. Power
ki attacks are only one hit though. 

;----------------------------------
;--QCF/QCB,B - Zanzouken Attack (initial cost -500)
;-----------------------------------

Zanzouken attacks can be chained together for up to 3 hits, doing them within a combo works 
a bit different.If you use a normal zanzouken during your combo and eventually follow up
with a zanzouken attack, depending on your number of hits, you will go to the final hit
of the zanzouken hits. So mapping out your combos is a good option to getting the full 
potential of your attacks

They can be cancelled into from any physical or ki attack


;---------------------------
;-- Hold Z - Power Stun 
;---------------------------

Holding Z until the player flashes blue will initiate their power stun attack, When fully 
charged it is unblockable and can lead to 2 different options. You can also cancel into it 
from Strong Attacks. 

(Option 1)

;- Tap  Z - Power Break (After Power Stun,cost 500 power)

This attack can be initiated after a successful Power Stun, it continues the Power attacks
and leads into the final hit 

:- Tap Z - Power Crush (After Power Break, Cost 500 power)

Power crush atm is just a final hit to the Power Attacks, it sends the opponent across
the screen while showcasing a very powerful and dramatic attack. Later on this move
will play a bigger role in finishers. I'll discuss that later when I work character
to character. 


(Option 2)


;- Tap C - Pursuit Buster (After Power stun)

This move is the setup to pursuit attacks, After a successful Power stun Tap C to
initiate the Pursuit Buster, which sends the opponent flying the opposite direction
of the screen.


; - Tap C - (After Pursuit buster, can be done up to 3 times cost 250 power)

The player will pursuit the opponent,knock them upward, with enough power tap c
again to follow up for a second pursuit hit, and tap c a third time to follow up
a 3rd hit.


;======================
;---Character Stuff
;======================


This is a beta of the GAME's system, so atm there is nothing in vegeta that is signature
to him besides his intros(I had to add them as to not redo the damn air for them)
But specials and supers will not change from what the characters I released before had.
The layout and variations for them might alter, (As I'm still debating on having different
specials altogether on each button)



;================
;--Extra Notes
;================

doing ki attacks while your power is low (or non existent) will put you in your tired state. 
